Buff Advisor Interface Prototypes
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Prototypes

Here are some basic examples as to what some of the steps may have looked like during the initial prototyping. As with all things you first want to decide what you want a program to do, then you make sure you cover that in the interface and make sure it makes sense. After this has been completed it may then be beautified for aesthetic value.

The following screens were done in visio and are the earliest rough prototype giving a multi-line text box to choose what you want to do.

No beautification has been done as of yet.

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Design Process

Implications used for different design process approaches:

Ethnographic Oberservation is one good process to use while implementing BuffAdvisor for a wide spectrum of users. From Students, to Faculty, to people not even enrolled, BuffAdvisor definitely uses this observation in the construction of this application. Our prototype would show the method used from listening to customers, oberserving their needs, and asking all questions to better construct BuffAdvisor. This would improve the format of the application where it creates less confusion of where things are. Along with the format would be the beautification of BuffAdvisor done by this process.

Participatory Design is another process used for implementing BuffAdvisor. With the combination of direct involvement from designers and users brings better quality of information. This prototype would allow several users and designers to collaborate together to discuss the quality of BuffAdvisor and other issues that may have come up while testing the prototype. Then the feedback from all users would give the designers an idea of where this project needs to go or lacks.

Scenario Development is good for BuffAdvisor to find out what different types of users go through which different process patterns as they would navigate through the application. This would insure all different types of users would retrieve or insert the proper information. There would be several process patterns obviously, but for students, there may be typical patters picked up by the designers that may need to be tweaked for easier use. Same for faculty and non students of WT.

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